Final “Gamebreaker” Post

For my I decided to re-create a clip from one of my all time favorite video games.  I planned to re-create this clip by using a current NBA highlight from the Houston Rockets guard, KJ Mcdaniels.  I decided to choose this highlight because I felt it was a play that basically screams street ball, given the fact that you don’t see plays like this in a regular basketball game often.

This is the video game footage that inspired my idea:

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mcdaniels freeze frame

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Here is the finish product of my idea:

A Posterized Porzingis

For this brief project, I experimented with motion tracking in after effects and to my surprise it wasn’t as hard as I thought it would be and was even cooler than I thought.  Although my project isn’t the best piece of motion tracking, I am new to this and hope to get better so I can make more intricate pieces of animation using the motion tracking tool.Her Is the original video I began with:

After adding my touches on the video, this is the outcome of my first time using the motion tracking tool:

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Animation Styles I Would Like To Learn

Although I am slightly behind with this post, I’d still like to share the styles of animation that interest me.  The two styles of animation that I’d like to learn the most are motion tracking and rotoscoping. Examples of these to animation techniques would be:


Motion Tracking

These two types of animation interest me the most because of all of the amazing videos and creations I’ve seen that were made using these techniques.  I find it very cool how you can take a basic video or gif and with slight adjustment, turn it into a great piece of animation.

Deadpool Loves His Teddy AE

So after finalizing our theater poster gifs in Photoshop, we then moved the project to After Effects in order to give our project somewhat of a realistic motion in its movements and create a short “movie” using the same gif, with the addition of more assets and closer detail.  In order to prepare our project for Photoshop, we had to erase all of the excess layers used and keep only the base/ main assets that were necessary for the primary motion of the project. Thus leaving the project like this before moving to After Effects:

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Once this image was uploaded to After Effects, I then had to add in each asset necessary for bringing Deadpool and his teddy to life.  The difference from Photoshop and After Effects is that in AE, each asset just needs to be added in once and there are no layers involved.


Deadpool Loves His Teddy


Deadpool sure does have a strange way of showing his affection.  This gif came about due to my enjoyment of Deadpool as a character, along with the marvel superhero series itself.  The true inspiration for this gif was my excitement for the Deadpool movie which released in theaters last Friday.  Although I have had some past experience with using photoshop, creating this gif definitely taught me a lot of new functions and ways to maneuver throughout the software.  When making this gif, there were a few key steps to bring it to life as a finished product.  The first step was to find a creative movie photo, which I found at  I then had to create new layers for my assets which were the arm and teddy bear in order to begin working on putting each object in motion.  To create the new layers, I used the quick selection tool in order to select the arm and duplicate it to put it on its own layer.  I then did the same thing with the teddy bear but I instead used the pen tool to precisely select the upper body of the bear and duplicate it to put it on its own layer as well.  After the layers were made, I used the clone stamp in order to “erase” the original still position of the arm and the bear and blend the background in order to look as if neither object ever existed. (Below):


Once the main assets were erased (the arm and teddy bear), I then used the puppet warp tool in order to position the movement of the arm and bear frame by frame.  In doing this, as I set each position for my assets I had to create a layer for each position and make sure the layer I just made was turned off before setting the next position for the arm and/or bear for the next layer. After setting my assets for the way I wanted them to move, I played back the series of frames which resulted in this movement:


Finally after finishing the puppet warping, I layered the arm back on to the original background, set the timing for each frame in order to control the speed for the motion of the arm and bear and set/ saved the finished product as a gif in order to keep the motion moving in a continuous loop.  As a finishing touch, I used the paint brush tool and drew a scattered scribble of lines in order to simulate the bear bursting into a cloud of fluff and made it the last frame in my gif along with a blank white screen to  end off the gif loop.  Creating this gif in photoshop was definitely a new learning experience for me and also an enjoyable one.  This process helped me learn how to make a gif from scratch and how much creative freedom can be put into a gif when made in this fashion.